shader-glsl@1

Fragment Shader

contract

ASCII GLSL ES 3.00 fragment source compiled by the trusted WebGL2 host.

media type
text/x-glsl
maximum
65,536 bytes
canvas
640 × 360 px
rate
30 fps
duration
120 seconds
input
pointer via p

restrictions

  • Host uniforms: r (resolution), t (elapsed seconds), n (the nominal floor(t × 30) frame), and p (pointer); output is o.
  • No textures, extensions, external uniforms, WebGPU, or network.
  • ASCII source only; the exact stored bytes are counted.
  • Byte count is the exact raw primary payload. Host, manifest, source, transport, and preview bytes are excluded.