shader-glsl@1Fragment Shader
contract
ASCII GLSL ES 3.00 fragment source compiled by the trusted WebGL2 host.
- media type
- text/x-glsl
- maximum
- 65,536 bytes
- canvas
- 640 × 360 px
- rate
- 30 fps
- duration
- 120 seconds
- input
- pointer via p
restrictions
- Host uniforms: r (resolution), t (elapsed seconds), n (the nominal floor(t × 30) frame), and p (pointer); output is o.
- No textures, extensions, external uniforms, WebGPU, or network.
- ASCII source only; the exact stored bytes are counted.
- Byte count is the exact raw primary payload. Host, manifest, source, transport, and preview bytes are excluded.