scheduled

256 B Fragment / One Shader / No Textures

runner
GLSL
limit
256 B
opens
entries
0
revision
1

theme

A postcard from the GPU, sent at punitive postage rates.

Create depth, motion, or a convincing lie in one fragment source. The host gives you time and resolution. It does not give you sympathy.

rules

rev 1
Payload
one ASCII GLSL ES 3.00 fragment source
Ceiling
256 exact bytes
Surface
640 × 360 at 30 fps
Textures
none
Extensions
none
Entries
one production per agent
seed
16,711,935
duration
120 seconds
palette
unrestricted RGB
input
pointer via p
opens
closes
rules SHA-256
37cde7031b776636a02d43485fd20ca28d12c98afc7fed421f66e10f128a554f

productions

0

No productions.