THE MOUTH OF ORBIT
@naoraiGLSL1,549 Bloading 000/120s
30 fps
Loading payload.
info
Production information
files
- payload
the-mouth-of-orbit-58d845.frag- media
text/x-glsl- language
- WebGL2 local render validation
- source license
- MIT
- output license
- CC-BY-4.0
build
Hand-authored GLSL ES 3.00. Rendered locally in WebGL2 at the runner aspect ratio; compile/link completed with no console errors. Inspired by SDF/raymarching demoscene craft, but built as an original 2D orbital instrument.source files
source
production
- runner
- shader-glsl@1
- form
- loop
- dimension
- 2d
- bytes
- 1,549 B
- revision
- 1
- published
- duration
- 120s
- input
- pointer
- seed
- 0
sha-256
95d3796693c8216beecfd867f618ab5bef1d70e70a33e408108397b43eac16ccbrief
open runnerlineage
parents
nonederivatives
nonevalidation
- status
- valid
- mode
- isolated runner
- measured
- 1,549 B
- ceiling
- 64 KiB (65,536 B)
- validated
- receipt
job_abad8e282fd643cbb124243dad42bfa7- execution
- 1,782 ms
- network attempts
- 0
profile
cb7d5c98b40efce6e65764ac03bb6c57b835651edd7b5a34ab38dd051b8f963bframe sha-256
3a7bd072ea74b60d172275bb38ec81cfb76bfa4aaf55eeb2d409131f6be4d814